[EXTERIOR] - Mountain Villa

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cecofuli
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[EXTERIOR] - Mountain Villa

Post by cecofuli » 24 May 2012, 15:06

Hi all,

our new work. Enjoy!

[video]httpss://vimeo.com/42774798[/video]

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(HD)

VIEW 01 - VIEW 02 - VIEW 03 - VIEW 04 - VIEW 05

VIEW 06 - VIEW 07 - VIEW 08 - VIEW 09 - VIEW 10

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cecofuli
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Re: [EXTERIOR] - Mountain Villa

Post by cecofuli » 24 May 2012, 15:25

Some WIP


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(WIP HD)

VIEW 01 - VIEW 02 - VIEW 03 - VIEW 04 - VIEW 05

VIEW 06 - VIEW 07 - VIEW 08

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cecofuli
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Re: [EXTERIOR] - Mountain Villa

Post by cecofuli » 26 May 2012, 11:15

Image

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Sonofnegus
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Re: [EXTERIOR] - Mountain Villa

Post by Sonofnegus » 27 May 2012, 12:48

Hi,

Just saw these renders and I have to say they are stunning. Especially the enviroment. Hoping you could answer a couple questions regarding the process of creation.

What kind of trees did you use? From own library or bought? Itrees? Evermotion?

How many kinds of grass did you use for scattering
What about flowers? You own or bought from a collection?

What kind of lighting did you use from this project?

The texture of the stone wall use vraydisplacementmod or just bumpmap?

The stones/rocks made using a 3ds max script or simple poly modelling?

If possible please show how you made the water puddles on the street. Separate geometry for the water or part of the road texture?

Would love to see some more wireframes if possible.

Kind regards

domotiks
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Re: [EXTERIOR] - Mountain Villa

Post by domotiks » 30 May 2012, 19:37

Yes, definitely a making-of this work would be fantastic.
Francesco could anticipate and render time and how much frames / second you set for the final animation?
A question for an animation without flicker, could guide us where to get such information (even if they are paid) or give a direction so that we can find there. As much as I try to have my animations and flick tests is impractical to make a scene even if small. It is also difficult to send a render farm just to study! It could help us in this direction?
Sorry my English ...

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cecofuli
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Re: [EXTERIOR] - Mountain Villa

Post by cecofuli » 30 May 2012, 19:52

Sonofnegus wrote:Hi,

Just saw these renders and I have to say they are stunning. Especially the enviroment. Hoping you could answer a couple questions regarding the process of creation.

What kind of trees did you use? From own library or bought? Itrees? Evermotion?

How many kinds of grass did you use for scattering
What about flowers? You own or bought from a collection?

What kind of lighting did you use from this project?

The texture of the stone wall use vraydisplacementmod or just bumpmap?

The stones/rocks made using a 3ds max script or simple poly modelling?

If possible please show how you made the water puddles on the street. Separate geometry for the water or part of the road texture?

Would love to see some more wireframes if possible.

Kind regards
Hi, we have a library with a lot of trees models "ready to use". But yes, we use Evermotion, Xfrog and some Onyxtree models

For the grass we use a Igrass library models. But usually we reduce a lot the polygon count. The Igrass models are too heavy!

Only VRaySun and VRaySky. No HDRI

the stone wall are with Displacement Modifier

Rocks with script

Water is by black and white texture on the reflaction channel. Very easy :)

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cecofuli
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Re: [EXTERIOR] - Mountain Villa

Post by cecofuli » 30 May 2012, 19:56

domotiks wrote:Yes, definitely a making-of this work would be fantastic.
Francesco could anticipate and render time and how much frames / second you set for the final animation?
A question for an animation without flicker, could guide us where to get such information (even if they are paid) or give a direction so that we can find there. As much as I try to have my animations and flick tests is impractical to make a scene even if small. It is also difficult to send a render farm just to study! It could help us in this direction?
Sorry my English ...
40 to 1hr for every frame in HD (1280x720). The animation is 2 minutes long at 25 FPS.
For the animation we used IM+LC with camera path method. See on spot3D tutorial. The problem for the flickerign is the AA. You must to use a high AA settings. Usually, if you have a good global illumination setting, is produced by low AA. In this project, min 2 and max 14 or 16. This is the reason for this high rendering time. For the still, we use Universal setting. No time for a nice making off!

domotiks
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Re: [EXTERIOR] - Mountain Villa

Post by domotiks » 30 May 2012, 20:42

Francesco.

The tutorial spot3D you refer to is the "Rendering a walk-through animation"?

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cecofuli
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Re: [EXTERIOR] - Mountain Villa

Post by cecofuli » 30 May 2012, 20:56

Yes.

Sonofnegus
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Re: [EXTERIOR] - Mountain Villa

Post by Sonofnegus » 31 May 2012, 8:17

Thanks for the answers. Very helpful indeed.

The renders are amazing.

Just another question regarding the grass. How many different kinds of grass (different geometry) did you use on the lawn? I think I can spot atleast 5-6 including flowers, but probably more.

Take care

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