. Author:
Francesco Legrenzi.
. Role:
Modeling, texturing, rendering, animation, and post-production.
. Date:
March 2023.
. Software:
3ds Max, Chaos Corona, Photoshop, After Effects.
Obvious choice
THE IDEA
I created this scene to explain CoronaCurvature map. What’s better than a combat mecha and its scratches to showcase the power of this texture, and create wear and tear in a procedural way? I found this mecha on the net, already animated.
Ideas slowly appear
THE PROJECT
I took care of the shading process of the robot, and made the environment, from scratch. I texturized all the models, while the lighting is the result of many tests.
To make the scene more interesting, I added a volumetric effect. This element increased the rendering time, but its contribution was crucial in making the image even more realistic.
I did not use reference images. The more I delved into the design, the more ideas I came up with. For example, I added futuristic stairs, pipes, and the wall to make the scene richer. I put the containers toward the end of the scene to give more depth to the location, while the lasers are an idea I took from a YouTube video (#styropyro).
Finally, this scene and its 10 light sources were a perfect candidate for taking advantage of the LightMix tool.




The power of the LightMix tool
VIDEO
Since the combat mecha was already animated with a gorgeous walk cycle, only two elements need to be animated: camera and lighting.
I created the camera movement by using a Z-axis noise controller and manually generating keyframes at each step of the robot.
I created the animation of the 10 light sources in post-production, taking advantage of the LightMix renders (by the way, the file Ch13_03_CoronaCurvature.max is already set up with all the rendering elements). Then I created a vertical layer system in After Effects, blending the layers with Add mode.
Finally, I spent a lot of time on adding sound effects, such as switches, the combat mecha sounds, and background audio tracks.
For the curious
BEHIND THE SCENES
Below are two test videos I crafted during the development of the project, a clay version, a zoom, and all Render Elements in the file.
- FILE – 143MB, .max
- TEXTURES – 53, 252MB
- RESOLUTION – 1920×1080 px, NL 4%
- RENDERING TIME – 50 minutes per frame
- RENDER ELEMENTS – 12
- FRAMES – 100, 25FPS
- TOTAL FRAMES – 120
. Very first test: mmm…something is wrong!
. The scene is taking shape
Let's study the lighting
CLAY

What the .max file looks like
WIREFRAME

The LightMix tool
RENDER ELEMENTS













Excellent details
MAGNIFICATION

Corona: THE COMPLETE GUIDE
ATTACHED TO THE BOOK
You’ll find this scene inside the book, with the same environment, lighting, and textures. However, there are two different models.
A mecha with a walk cycle and a 360-degree rotating statue will help you understand the CoronaCurvature map. Dozens of examples and two in-depth tutorials will assist you in the learning process.
DEMO
50 pages about CoronaLightMtl, CoronaSelectMtl, CoronaVolumeMtl, and CoronaRoundEdges


