It is currently 22 May 2013, 14:37




Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next
 [EXTERIOR] - Mountain Villa 
Author Message
Site Admin
User avatar

Joined: 10 January 2008, 17:31
Posts: 397
Location: Bergamo - Italy
Post [EXTERIOR] - Mountain Villa
Hi all,

our new work. Enjoy!



--------------------------------------------------
(HD)

VIEW 01 - VIEW 02 - VIEW 03 - VIEW 04 - VIEW 05

VIEW 06 - VIEW 07 - VIEW 08 - VIEW 09 - VIEW 10

--------------------------------------------------


Image

Image

Image

Image

Image

Image

Image

Image

Image

Image

_________________
VRay 1.5 - LA GUIDA COMPLETA


24 May 2012, 15:06
Profile
Site Admin
User avatar

Joined: 10 January 2008, 17:31
Posts: 397
Location: Bergamo - Italy
Post Re: [EXTERIOR] - Mountain Villa
Some WIP


--------------------------------------------------
(WIP HD)

VIEW 01 - VIEW 02 - VIEW 03 - VIEW 04 - VIEW 05

VIEW 06 - VIEW 07 - VIEW 08

--------------------------------------------------

Image

Image

Image

Image

Image

Image

Image

Image

_________________
VRay 1.5 - LA GUIDA COMPLETA


24 May 2012, 15:25
Profile
Site Admin
User avatar

Joined: 10 January 2008, 17:31
Posts: 397
Location: Bergamo - Italy
Post Re: [EXTERIOR] - Mountain Villa
Image

Image

Image

Image

_________________
VRay 1.5 - LA GUIDA COMPLETA


26 May 2012, 11:15
Profile

Joined: 27 May 2012, 12:09
Posts: 2
Post Re: [EXTERIOR] - Mountain Villa
Hi,

Just saw these renders and I have to say they are stunning. Especially the enviroment. Hoping you could answer a couple questions regarding the process of creation.

What kind of trees did you use? From own library or bought? Itrees? Evermotion?

How many kinds of grass did you use for scattering
What about flowers? You own or bought from a collection?

What kind of lighting did you use from this project?

The texture of the stone wall use vraydisplacementmod or just bumpmap?

The stones/rocks made using a 3ds max script or simple poly modelling?

If possible please show how you made the water puddles on the street. Separate geometry for the water or part of the road texture?

Would love to see some more wireframes if possible.

Kind regards


27 May 2012, 12:48
Profile

Joined: 30 May 2012, 19:20
Posts: 3
Post Re: [EXTERIOR] - Mountain Villa
Yes, definitely a making-of this work would be fantastic.
Francesco could anticipate and render time and how much frames / second you set for the final animation?
A question for an animation without flicker, could guide us where to get such information (even if they are paid) or give a direction so that we can find there. As much as I try to have my animations and flick tests is impractical to make a scene even if small. It is also difficult to send a render farm just to study! It could help us in this direction?
Sorry my English ...


30 May 2012, 19:37
Profile
Site Admin
User avatar

Joined: 10 January 2008, 17:31
Posts: 397
Location: Bergamo - Italy
Post Re: [EXTERIOR] - Mountain Villa
Sonofnegus wrote:
Hi,

Just saw these renders and I have to say they are stunning. Especially the enviroment. Hoping you could answer a couple questions regarding the process of creation.

What kind of trees did you use? From own library or bought? Itrees? Evermotion?

How many kinds of grass did you use for scattering
What about flowers? You own or bought from a collection?

What kind of lighting did you use from this project?

The texture of the stone wall use vraydisplacementmod or just bumpmap?

The stones/rocks made using a 3ds max script or simple poly modelling?

If possible please show how you made the water puddles on the street. Separate geometry for the water or part of the road texture?

Would love to see some more wireframes if possible.

Kind regards


Hi, we have a library with a lot of trees models "ready to use". But yes, we use Evermotion, Xfrog and some Onyxtree models

For the grass we use a Igrass library models. But usually we reduce a lot the polygon count. The Igrass models are too heavy!

Only VRaySun and VRaySky. No HDRI

the stone wall are with Displacement Modifier

Rocks with script

Water is by black and white texture on the reflaction channel. Very easy :)

_________________
VRay 1.5 - LA GUIDA COMPLETA


30 May 2012, 19:52
Profile
Site Admin
User avatar

Joined: 10 January 2008, 17:31
Posts: 397
Location: Bergamo - Italy
Post Re: [EXTERIOR] - Mountain Villa
domotiks wrote:
Yes, definitely a making-of this work would be fantastic.
Francesco could anticipate and render time and how much frames / second you set for the final animation?
A question for an animation without flicker, could guide us where to get such information (even if they are paid) or give a direction so that we can find there. As much as I try to have my animations and flick tests is impractical to make a scene even if small. It is also difficult to send a render farm just to study! It could help us in this direction?
Sorry my English ...


40 to 1hr for every frame in HD (1280x720). The animation is 2 minutes long at 25 FPS.
For the animation we used IM+LC with camera path method. See on spot3D tutorial. The problem for the flickerign is the AA. You must to use a high AA settings. Usually, if you have a good global illumination setting, is produced by low AA. In this project, min 2 and max 14 or 16. This is the reason for this high rendering time. For the still, we use Universal setting. No time for a nice making off!

_________________
VRay 1.5 - LA GUIDA COMPLETA


30 May 2012, 19:56
Profile

Joined: 30 May 2012, 19:20
Posts: 3
Post Re: [EXTERIOR] - Mountain Villa
Francesco.

The tutorial spot3D you refer to is the "Rendering a walk-through animation"?


30 May 2012, 20:42
Profile
Site Admin
User avatar

Joined: 10 January 2008, 17:31
Posts: 397
Location: Bergamo - Italy
Post Re: [EXTERIOR] - Mountain Villa
Yes.

_________________
VRay 1.5 - LA GUIDA COMPLETA


30 May 2012, 20:56
Profile

Joined: 27 May 2012, 12:09
Posts: 2
Post Re: [EXTERIOR] - Mountain Villa
Thanks for the answers. Very helpful indeed.

The renders are amazing.

Just another question regarding the grass. How many different kinds of grass (different geometry) did you use on the lawn? I think I can spot atleast 5-6 including flowers, but probably more.

Take care


31 May 2012, 8:17
Profile
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 16 posts ]  Go to page 1, 2  Next


Who is online

Users browsing this forum: No registered users and 1 guest


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © phpBB Group.
Designed by Vjacheslav Trushkin for Free Forums/DivisionCore.