RayFire Tool è un plug-in per 3ds max adatto per la simulazione di detriti, spari, urti ecc... generato in modo automatico con l'introduzione di sistemi fisici generati tramite reactor. Sul sito sono presenti la DEMO, L'help online e alcuni video dimostrativi. Il nuovo aggiornamento apporta interessanti migliorie:
(*). New tabbed interface.
(*). Fragments inherit animation from original object.
(*). Fixed mapping scale for fragmented area.
(*). Predefined material for fragmented area.
(*). Rift width and jitter amount properties for fragmented objects.
(*). Reactor hit and explosion works properly in any system units.
(*). Material presets for reactor.
(*). Exploded objects keeps animation until explosion moment.
(*). Shooting and explosion keep undo\redo buffer.
(*). Particle debris references can be changed interactively.
(*). Particle debris viewport display can be changed interactively.
(*). Renamed objects also change their names in lists.
(*). Fixed few non critical bugs.